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  What's New In The Year 2002?
Sunday, December 29, 2002 by Slot Zero

The Quake servers have officially moved the new machine.  I've setup the old machine to forward to the new one.  The DNS address will be the same but IP will be different: /

Equipment and bandwidth provided by,

Friday, December 20, 2002 by Slot Zero

I should have another server up in a couple of days on a new machine and ISP.  It's rumored that pings will be a lot lower and more consistent than the current server.  If all goes well, the server's IP address will change yet again.  [Equipment and bandwidth courtesy of]

Saturday, October 26, 2002 by Slot Zero

Shmack swapped out the new machine with the original machine until he can iron out the problems.

Friday, October 25, 2002 by Slot Zero

The new machine is giving us hardware trouble.  You might notice the server up and down throughout the week.  I apologize for the inconvenience.

Monday, October 21, 2002 by Slot Zero

If you're having trouble connecting to, you can always use  That's actually the development server's 'official' address, but the other is easier to type.

Saturday, October 19, 2002 by Slot Zero

The new server is up and the DNS entry,, will be updated to forward to the new IP.  If you're not using the IP to connect to the server, you won't need to worry about a thing.  For those who use the IP, the new IP is

A special thanks goes out to Shmack, from, for hosting our game servers.  Shmack has gone out of his way to accommodate me in getting the servers up the way I want them.  Thank you!

Tuesday, October 15, 2002 by Slot Zero

  • We are planning on moving the Quake servers this week.  Please expect some down time.
  • Official version 0.6 was released and will be the last official version (and snapshot) to contain the Quakeworld portion of the mod.  I may periodically update the Quakeworld source with major updates, bug fixes, etc., providing there is a demand for me to do so.  The separation of the sources is due partly to my not having enough time to debug the Quakeworld code,  some compatibility issues with the qccx internal.qc project, and mostly my absolute disgust for Quakeworld and its network play.
  • I would like to thank Mr. Happy from the House of Happy (See servers page) for helping me debug the Quakeworld source.

Monday, September 29, 2002 by Slot Zero

We experienced a down time of 1 day.  I originally thought the T-1 contract expired, but it turns out one of the machines was saturating the network.

The server will be moving in the next few weeks to a new location.  We are planning a smooth re-location, but keep your fingers crossed-- just in case.

Saturday, September 07, 2002 by Slot Zero

Snapshot version 0.5.3 released.  Get it here.

Saturday, August 17, 2002 by Slot Zero

I removed "The Empty Bucket" and replaced it with a Quakeworld server.  For our list of Quake and Quakeworld servers, check out the servers page.

Wednesday, August 14, 2002 by Slot Zero

  • The spawn shields no longer deactivate when picking up all items except power-ups.  You're also prohibited from firing for 1-2 seconds immediately after you respawn to prevent you from inadvertently losing your shields.
  • Flash grenades report who blinded you.
  • Mr. H4pPy set up a Quakeworld Rune Quake server!  Check the servers page for the address.

Saturday, July 20, 2002 by Slot Zero

  • You no longer slide without the ability to control movement when you're standing on other players, monsters, or radioactive containers.
  • Zombies occasionally get stuck in a pain frame and will now be killed "by The Gods" if that happens.  Previously they would lay dead for the entire level-- even after the rune was removed.
  • Fire traps can no longer live underwater.

Sunday, July 14, 2002 by Slot Zero

You no longer lose the phoenix rune if you are dead while the level changes.

Tuesday, July 09, 2002 by Slot Zero

The phoenix rune bug that would crash the server has been squashed!  Thanks to JP Grossman for lending me his shoe.

Friday, July 05, 2002 by Slot Zero

  • The synchronization of TICK with sys_ticrate had some unforeseen consequences with the gravity well and repulsion rune.  You can now control these values from settings.qc.
  • Baker thought it would be useful to provide a map reference for the standard Quake levels.  Check it out.  Thanks Baker!

Saturday, June 29, 2002 by Slot Zero

  • Snapshot version 0.5 released.  Get it here.  If you're not already using qccx or frikqcc to compile the poq or qw source, you'll need upgrade your compiler in order to get this (and future versions) to work.  All files can be found on the public ftp.
  • The server's ISP was having some difficulties today.  If you are having trouble connecting to, try one of these servers.

Monday, June 24, 2002 by Slot Zero

  • IMPORTANT: The cheat free server has been upgraded and you'll need to grab the 3.20 client and the new security module in order to connect.  For more information check out the official ProQuake website.
  • You can no longer cripple (healthy) doors.  Thanks to Baker for the bug report.
  • Radiation no longer heals without rune.  I thought this was fixed in an earlier release but it seems I never committed the changes.
  • The environmental suit/rune protects against death spot explosions, fire trap explosions, and repulsion.  Thanks to Ben and Baker for the suggestions.
  • Random powerup respawn is now a deathmatch bit setting.

Friday, June 14, 2002 by Slot Zero

  • I've disabled multiple forwarding, for now.
  • The cheat free server no longer has qsmack attached to it.
  • The "Mod Of The Week" has been discontinued.
  • TGIF! :) 

Saturday, June 01, 2002 by Slot Zero

  • I've added support to enter up to four servers for forwarding.  You can designate any one of the four to forward to, or you can randomize up to four.
  • The cheat free server has moved to on port 26001 and will remain there.  For more information about cheat free servers and ProQuake, go to the ProQuake web site.
  • For the next two weeks I'm going to feature the PainKeep mod.  For more details, click here.

Tuesday, May 28, 2002 by Slot Zero

  • There were small periods of down time this evening as I was constantly restarting the server testing out the latest ProQuake binary.
  • The admin passcode can now be configured via the server console.
  • The servers page now features other servers hosted by Rune Quake admins.
  • J. P. Grossman released ProQuake version 3+ this week and it features "Cheat Protection".  Be sure to download it and try out the test server I've put up on  Also, the official ProQuake web site has moved to

Friday, May 23, 2002 by Slot Zero

I've put up yet another server on port 26002 of  I'll be featuring various mods such as Zol Quake, Zopmod, PainKeep, Head Hunters and any other interesting mod I can get my hands on!  For more information on the latest mod being featured, please check the Quake General Discussion Forum.

Friday, May 17, 2002 by Slot Zero

I've put up a new server on port 26001 of  The development server will now forward to the new server.  I'm removing the server at for now.

Sunday, May 13, 2002 by Slot Zero

Oops!  Some of the special characters (right pointing arrow, etc) were changed by my incorrectly configured text editor.  Thanks to PainKiller for the bug report.  Snapshot version 0.2.8 should correct any unusual characters you might have noticed.  Get it here.

Sunday, May 12, 2002 by Slot Zero

Snapshot version 0.2.7 released.  Get it here.

Sunday, May 05, 2002 by Slot Zero

Dead bodies no longer trigger the buttons on e1m7 and levels with buttons on the floor.

Saturday, May 04, 2002 by Slot Zero

Dropped powerups, armor, and backpacks blink before they are removed.

Wednesday, April 24, 2002 by Slot Zero

  • The bombs under a lift bug, where explosions can be felt throughout the level, has been fixed.
  • Admins entering a level and joining the game as a rider from a previous level would create unusual visual effects for both the rider and ridee and on occasion, crash the server.  This is fixed.

Sunday, April 21, 2002 by Slot Zero

  • Exhausting a frozen shambler's health no longer forces her back to the ice trap origin.
  • You're informed when your shambler is frozen, or when a shambler is frozen in your ice trap.
  • Several hook-release bugs have been fixed concerning the following runes: Recall, Teleport, Phased, Shambler, and Dual Recall.
  • The EP suit/rune protects against hook attachment and damage.

Thursday, April 18, 2002 by Slot Zero

The ouch machine [] was down for a few hours while it was replaced with a new machine holding a PIII 500 MHz XEON processor and 512 MB RAM.

Thursday, March 21, 2002 by Slot Zero

Rune Quake / Rune Central experienced a down time of a little over 36 hours.  I apologize for the inconvenience.

Tuesday, March 12, 2002 by Slot Zero

  • Oops!  The code that regenerates health for EP suit would cause problems with other rune types and crash the server.  I've disabled this feature for now.  Snapshot version 0.2.1 fixes the bug.  Get it here.
  • The watcher script no longer kicks the wrong status number when someone impersonates another player (chat spam).

Tuesday, March 05, 2002 by Slot Zero

Snapshot version 0.2 released.  Get it here.

Monday, March 04, 2002 by Slot Zero

  • Firing the lightning gun and super nail gun in safe water levels at certain angles will result in your ammo going straight ahead instead of following your player's angle.  This is fixed and should also correct the berserker rune/shaft oddity which caused the shaft to bob up and down.
  • The environmental protection rune works just like suit.  The suit actually is better because if you have a rune where your normal health is higher than the default (good health, lumber, jack), it will regenerate until it reaches its max .  Plus, you can go in the water with the electric rune!
  • Implemented scratch1 cvar which controls lightstyle intensity for all lights, server ambient sounds, and static lights.  To remove client ambient sounds, use the 'ambient_level 0' command.

Sunday, February 24, 2002 by Slot Zero

  • I increased the normal light style to make the levels slightly brighter.
  • E1M2's rocket launcher was moved to a new location and an additional RL was added.  I placed the red armor in the old RL spot.
  • I placed a green armor and grenade launcher in the vicinity of the isolated respawn spot on E2M4.
  • The connected to server sound was changed because it sounded too much like a rocket exploding.
  • On a developer's note, I'm optimizing the code for usage with the FrikQCC compiler.  This means you will no longer be able to use any other compiler.  The FrikQCC compiler is available for download on the ftp server.
  • Shmack granted me access to yet another machine to put up a Quake server.  The IP and DNS are listed on the servers page.
  • KnyteHawkk, developer of Rune Quake 3, is releasing his source to anyone willing to take over the project.  For more details, please check out the RQ3 website.

Friday, February 22, 2002 by Slot Zero

I am keeping a Gamespy3D server list for Artifact-RJS and Rune Quake servers.  To add the list, launch Gamespy3D and right-click on any of the Quake Server Lists (i.e. Gameaholic, Pipo).  Choose "Add Server List" and then enter the following information:

NAME: Rune Quake Server List (or whatever you prefer)

To submit a server, send e-mail to and include the server's name, IP address and DNS entry.

Wednesday, January 16, 2002 by Slot Zero

Snapshot Version 0.1 released.  Sorry it took me as long as it did to release it.  You won't need to download this unless you're planning on starting your own server.  Get it here, or visit the archive.

I also released the Gamespy Tab that will work for Quake, Quakeworld, and Quake 3 Rune Quake servers.

Friday, January 11, 2002 by Slot Zero

  • The Rune Quake Message Board is now operational.  Register today!
  • Getting the release of Rune Quake version 0.1 is my next concern.

Tuesday, January 01, 2002 by Slot Zero

Happy New Year Everyone!

Rune Quake is a compilation of the works from many developers, including myself.  Those who have contributed to its development are considered the Rune Quake Development Team!

I would like to personally thank each member of the Rune Quake Development Team:

Nick 'Singe' Bousman [Creator of Artifact] - Rune Quake would not have been created if not for you.  Your Artifact mod inspired the release of many rune mods.  Thank you.
Roderick Schertler [Creator of Artifact-RJS] - The bulk of the Rune Quake code was contributed by you.  Thank you for your years of dedication and continued support.
Jared 'KnyteHawkk' Larsen [Creator of Rune Quake 3] - Jared wrote most of the alternate weapons and hook code.  He also supported my usage of the name Rune Quake, which is the name of his mod, for Quake 3.   Thank you.

I didn't complete the web site, but I wanted to bring it online at the start of the year so I apologize for the lack of content.

In the mean time, the development server is up at  ::

and my goal is to release version 0.1 before mid January.

A special thanks goes out to Shmack who is the primary host of the development server.

Copyright © 2001-2024 Slot Zero. All rights reserved.